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The <anchor> tag
The <anchor> tag defines an anchor (a link), which allows you to jump
from one card/deck to another. The <anchor> tag always has a task
("go", "prev", or "refresh") specified. The task
defines what to do when the user selects the link.
Note: Whenever it is possible, use the <a> tag instead of the
<anchor> tag.
Note: It is not allowed to nest anchors.
Syntax
<anchor>
..text..
..image..
..task..
</anchor>
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Attributes
Attribute |
Value |
Description |
title |
cdata |
Defines a text identifying the link |
xml:lang |
language_code |
Sets the language used in the element |
class |
cdata |
Sets a class name for the element. The class name is case
sensitive. An element can be connected to multiple classes. Multiple class
names within the class attribute are separated by white space |
id |
id |
Sets a unique name for the element |
Examples
<?xml version="1.0"?>
<!DOCTYPE wml PUBLIC "-//WAPFORUM//DTD WML 1.1//EN"
"http://www.wapforum.org/DTD/wml_1.1.xml">
<wml>
<card title="Anchor Tag">
<p>
<anchor>Next page
<go href="test.wml"/>
</anchor>
</p>
</card>
</wml>
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