Slide 21 | |
You can now add
two more ScrollBars for qo,
and for g if you want. Set
Max of qo
to 90. This concludes Part A (simulation) of projectile motion. In Part B we will be investigating our (simulated) projectile motion to convince ourselves that the acceleration of projectile motion is indeed a constant: a = (0i-9.8j) m/s all through its motion. |
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![]() cal2 |