Slide 21

Slide 1

You can now add two more ScrollBars for qo, and for g if you want. Set Max of qo to 90.

This concludes Part A (simulation) of projectile motion. In Part B we will be investigating our (simulated) projectile motion to convince ourselves that the acceleration of projectile motion is indeed a constant: a = (0i-9.8j) m/s all through its motion.


cal2