Rendering algorithms: painters,
Scan-Line, Z-Buffer
Texture Mapping: increase
realization
Bump Mapping: Using
texture map to modulate the way light is reflected pixel by pixel
Shadows: Geometric
analysis of the spatial relationship between
light sources and the object in a scene;
Ray tracing:
Excellent for realizing shadows, reflections, refractions slow for VR
Radiosity: Simulate
the internal reflections that arise when an interior is illuminated
by light source. Color intensities can be stored
and associated with the individual
polygon. Work best for VR