Dr. Thamer Al -Rugaib
Virtual Reality
ARE 510
Rendering algorithms: painters, Scan-Line, Z-Buffer
Texture Mapping: increase realization
Bump Mapping: Using texture map to modulate the way light is reflected pixel by pixel
Shadows: Geometric analysis of the spatial relationship between light sources and the object in a scene;
Ray tracing: Excellent for realizing shadows, reflections, refractions slow for VR
Radiosity: Simulate the internal reflections that arise when an interior is illuminated by light source.  Color intensities can be stored  and associated with the individual polygon. Work best for VR
Terminology